Hey guys, you'll notice a few changes to maps today when you log-in and patch.
-The cities of LH, WH, SSK and SC were updated a bit (more so in LH). Trees were removed to thin them out a bit.
-Trees thinned west of RD RST so the path/road to Zhakar's mountain range is now viewable.
-Trees thinned elsewhere such as AR Druids, AR south bridge and some other places, If you feel other areas could do with thinning then please email me.
-Added Stonehenges to some of SH Nexus Index's.
-Added dead dragon skin to Platinum Dragon cave for effect.
-Updated Vargus temple walls.
-Fixed black squares at Sir Mordenthal's castle.
-Some guild houses now have better decor if they were lacking.
-Created a guild island, it'll be the primary prize for guild PVP events - coming soon.
-Also on guilds, anyone may use the portal master now by purchasing a GUILD Portal Token from the merchant within the guild houses. These tokens have enc so theyr'e not designed to stack up on lots.
-I've fixed an issue reported to me with teleporting to Synndor from the wizard.
-I've given a name to the foot dropper.
-I've also fixed a bug on cousin undyedalot on undying capes.
-You'll also notice the Olin Haad Guards have an updated look also.
Created: 22 September 2014 15:07 by Alastor Like: 1
Keep up the good work thanks
"Trees were removed to thin them out a bit." like this alot trees have needed to be thined out everywhere they are over powered lol
Created: 23 September 2014 21:19 by fubar Like: 0