The 4th Coming


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  • Crafting

    Just starting a post to see what your opinions would be for bug fixes or recommended changes to the occupations currently on the server.
    Saga GM
    Created: 09 September 2013 20:02 by saga04
  • Crafting

    I don't think that there would be a fail chance in the crafting system. If it was taken out I think more people would do crafting. Would also make the needed number of items to craft stuff better cause materials wouldn't be wasted like they are now. Also think that there should be crafted only items so crafting is worth doing.
    Created: 09 September 2013 20:24 by Ironhands
  • Crafting

    Cost needs reduced.  One would bury more than 100m gold into crafting for no real return.  String/silk/cloth requirements on all items need to be cut to about 1/4 of the current cost.  It is impossible to get high enough in woodcrafting to max out armorcrafting. 
    Created: 09 September 2013 20:36 by cixelsyd

    Crafting needs NEW items to the game not same old crap we have mules full of maybe some new +3 1 handers for warriors new quivers for normal archers a ring comparable to glad ring for archers. Only 1 new item I've seen is Onyx focus but since 4i dark spells got nerfed dark mage is pointless. Also lets get more drops for cloth/string/silk on islands where I can get some exp while hunting them hunting rd for items with a lvl 150 sucks maybe get drops on 4i mobs.
    Created: 09 September 2013 20:50 by Sevren
  • Crafting

    Yes I would like to see 4i and Iceland have the crafting items from monsters. Also add ore, plants, trees. Most of us are on 4i would be nice to be able to get crafting stuff there.
    Created: 09 September 2013 21:02 by Ironhands
  • Crafting

    Iron It is a nice thought about 4i and Ice, but it's not like we all can just walk around that island. We go to our xp spots. Could you imagine running around circus canyon for ore? Or clipping the spawn radius of a skeleton necromancer going for a tree?

    Personally I'd like to see maybe +1 vendor's back in game. Use crafting as a +2 +3 method of getting weapons. That way new and old players can get an ok weapon as a filler. A lowered fail chance built in would be nice. Also wood and armor crafting need to be re worked to a point. I used 200+ ash wood on that one shield early on in armor crafting cause it just would level, then you leap up to hickory wood. Then in wood crafting, the sheer amount of materials required to fail a bow is so high I just quit.
    Created: 09 September 2013 21:50 by ReaperEoC
  • Crafting

     Then in wood crafting, the sheer amount of materials required to fail a bow is so high I just quit. ^^^
    Created: 09 September 2013 22:22 by cixelsyd
  • RE: Crafting

    "Then in wood crafting, the sheer amount of materials required to fail a bow is so high I just quit."

    Exactly why +1,+2 dealers, and Lord of Shops should never have been removed.  I have been asking around for a +1 or +2 bow for a few weeks and nobody on the server has any.  Can't even survive on 4i or Iceland mobs as it is, and on top of that, can't even get a decent bow.

    Please return weapons dealers!!!


    Created: 10 September 2013 18:33 by misfit8503
  • Crafting

    No one has +1 or +2 weapons.  You can skip through so many of the harder ones because of the amount of materials and percentages for successes.  I wouldn't ever waste the ridiculous amount of strings required to make a "worthwhile bow".  Or... you can fail a +3 after failing 2 +1 and 1 +2, thereby requiring 4 +1s and 2 +2 to be made... just to fail the +3...
    Created: 11 September 2013 23:13 by cixelsyd
  • RE: Crafting

    The argument I am trying to make is this (Please correct me if I am wrong):

    - Professions should be for people to specialize in a crafting skill that gives the player the chance to acquire (Special/Exclusive) items that are non-drop/non-event, and can only be acquired through the crafting system.

    - It is nice that we have the option to craft the original (Vircom) items, but crafting these items should be an OPTION.

    - Players should not be forced into the profession system, because many people have no interest in crafting or do not have the time for it. 

    - Players who seek to MASTER
    Created: 12 September 2013 13:41 by misfit8503
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