The 4th Coming



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All Forum Activity For › Ironhands


  • 29 July 2013 12:02 in: 4th Saga
    That is awesome Mouse!!! I didn't realize i wasn't logged into my account when I made that first post.
  • 10 August 2013 13:09 in: 4th Saga

    I have an ideal for new mage armor for our server.  I am working the ideal for this armor around the base ac and resist that ancient plate gives. I also have an ideal for paladin, warrior, and archer armor. We will start with the intelligence mage armor ideal then go to wisdom mage and then the melee classes, and archer.

     

    Ancient Bloodquartz Armor stats to equip are 300 intelligence and 300 endurance. Boosted stats are +200 intelligence, +80 fire power, +140 ac, and +50 all resist. It would take 107 levels as a 3x to get into this armor. It only takes 30 levels to get in the set current set of bloodquartz in game now. The boosted stats on this armor are around double of the bloodquartz armor that is in game right now.


    Ancient Shadow Armor stats to equip are 300 intelligence and 300 endurance. Boosted stats are +200 intelligence, +60 dark power, +140 ac, and +50 all resist. It would take 106 levels as a 3x to get into this armor. It only takes 37 levels to get into the current shadow armor. The boosted stats on this armor are around double of the shadow armor that is in game right now. I understand that this could be too overpowered and could need to be looked at again.


    Ancient Amethyst-laced Armor stats to equip are 300 intelligence and300 endurance. Boosted stats are +200 intelligence, +100 water power, +140 ac, and +50 all resist. It would take 106 levels as a 3x to get into this armor. It only takes 42 levels to get into the current amethyst-laced armor. The boosted stats on this armor are around double of the amethyst-laced armor in game.


    Ancient Gaea Armor stats to equip are 300 wisdom and 300 endurance. Boosted stats are +200 wisdom, +90 earth power, +140 ac, +50 all resist. It would take 106 levels as a 3x to get into this armor. It only takes 45 levels to get into the gaea armor that is in game now. The boosted stats on this armor are around double of the gaea armor that is in game now.


    Ancient Luminous Pearl Armor stats to equip are 300 wisdom and  300 endurance. Boosted stats are +75 all stats, +70 light power, +140 ac, and +50 all resist. It would take 106 levels as a 3x to get into this armor. It only takes 20 to get into luminous pearl armor in game now.  The boosted stats on this armor are around double of the luminous pearl armor that is in game now. I understand that this could be too overpowered and could need to be looked at again.


    Ancient Shiverbolt Armor stats to equip are 220 wisdom, 220 intelligence, and 200 endurance. Boosted stats are +125 intelligence, +125 wisdom, +100 air power, +140 ac, and +50 all resist. It would take 107 levels to get into this armor.  It only takes 66 levels to get into the shiverbolt armor that is in game now. The boosted stats on this armor are what I thought was best without making it to overpowered cause this is a spilt stat character.


    BloodGuards Battlegear stats to equip are 300 strength and 300 endurance. Boosted stats are +125 strength, +200 attack, +175 ac, and +75 all resist. It would take 106 levels as a 3x to get into this armor.  I think that this would help offset the over power that the new mage armor could bring about.


    Stalker Camouflage stats to equip are 300 agility and 300 endurance. Boosted are +125 agility, +200 archery, +175 ac, +75 all resist. It would take 106 levels as a 3x to get into this armor. I think that this would help offset the power that the new mage armor could bring about.


    I hope you all like my ideal for new armors on our server it has been something that has been on my mind for a few weeks now and I hope you all like my ideal.

     

  • 10 August 2013 18:58 in: 4th Saga
    We have two archer on our Server that have 300 end both are over lvl 170. 
  • 23 August 2013 21:56 in: 4th Saga
    Yes I had been thinking that maybe the Ancient Shiverbolt needed to be 300 end also. Like that the stat to wear would be 300 end 150 int and 150 wis. Boosted stats would be +140 armor , +50 all resist, +125 int and wis, and +100 air power. I like that ideal alot better after thinking about it and your post about making them all have 300 end. 
    I also had an ideal to make a quest for all of these new armor. Quest would be to take a set of anicent armor and a set of lets say shiverbolt armor. Take it to an npc that will would both sets of armor and make the new one. This way no new bosses would have to be added into game or changing the loot tables of the ones already in game. It would also take longer in my book to farm two sets of gear than it would one set.
  • 23 August 2013 22:01 in: 4th Saga
    I also think that if this was made that the skin used for the helment and chest pieces should be crowns and the pman style robe skin that is in game but not in use.
  • 13 August 2013 20:18 in: 4th Saga
    http://4genet.pbworks.com/w/page/968681/FrontPage
    This is a link to an old wiki that gives informantion on some of the items that are only on our server. Seeing how our old forums is gone i think this will help people.
  • 19 August 2013 07:40 in: 4th Saga
    I also think that Frostbane should be added back into back for warriors/paladins to use.
  • 23 August 2013 21:50 in: 4th Saga
    I was out with Cix and Sev today and we were farming the iceland bosses. Both the icequeen and abom yeti took zero damage from the three of us attacking. All three of us are over level 140. I dont think that this is right when I can hit the monsters in the rooms with them for 500-700 a hit.
  • 24 August 2013 08:58 in: 4th Saga
    Can you also make all the the iceland boss give xp on killing. That place it tough to run around solo on. If the xp was like that then maybe it could be a good place to xp.
  • 24 August 2013 22:59 in: 4th Saga

    I found a place today on Iceland that is about 217 mil xp per hour. I know that is nothing compared to wolves but it is better than spiders. Only problem I saw with this spot is that I was also with a warrior and he only got about half of the xp I was getting, because the xp for all the Iceland monsters not all being given on the kill. I think if all the Iceland monsters had their xp given on kill that it might make leveling in places on Iceland possible. I think that if the xp was on kill for all Iceland monsters and shared like spiders and wolves. Then people would have a reason to go level on Iceland because the xp could be better there if the system for it was set up different. As of right now why would an archer or melee class want go to Iceland to level, when the Aoeing mages will make 50% more xp than they will. I know that Iceland was also made with the ideal of having people group but if the xp on all the monsters is not shared evenly on kill why even go.

  • 24 August 2013 13:42 in: 4th Saga
    You have to migrate all your toons to this new system. At the top of the screen under the Game Guide drop tab. Go to System and the charater migration tool is there.
  • 25 August 2013 21:15 in: 4th Saga

    I have run into an issue with the guild islands that have been put into the game. My guild has a guild island and there is no way to leave that island unless you have word of recall, scroll of recall, or RST. I have had a few new people that are new to game that have gotten stuck on my guild island. If I hadn’t been online who knows how long they could have been stuck there. Can you please put a portal or npc that will return you to your sanctuary?



    Can you also put something on these islands? I know that the large one has stuff, but I think that the medium and small should also have stuff. 

  • 26 August 2013 17:59 in: 4th Saga
    Thank you very much for the input for that hgm. I wasn't sure if they where done or not.
  • 01 September 2013 06:25 in: 4th Saga
    Those dealers where taking out of game cause the crafting system on put into game. The only +3 bows that you can still get in game is the blc+3, and the ancient composite bow +3. I agree that the weapon dealers should still be in game cause like you I myself have never liked crafting on any game. 
  • 09 September 2013 20:24 in: 4th Saga
    I don't think that there would be a fail chance in the crafting system. If it was taken out I think more people would do crafting. Would also make the needed number of items to craft stuff better cause materials wouldn't be wasted like they are now. Also think that there should be crafted only items so crafting is worth doing.
  • 09 September 2013 21:02 in: 4th Saga
    Yes I would like to see 4i and Iceland have the crafting items from monsters. Also add ore, plants, trees. Most of us are on 4i would be nice to be able to get crafting stuff there.
  • 23 September 2013 18:20 in: 4th Saga
    Yes please add the Seraph Character and 30 min exp orbs back to webshop. Also add the scroll of character transfer also. 
  • 20 September 2013 22:12 in: 4th Saga
    I agree. He gets my vote also.
  • 30 April 2014 22:33 in: 4th Saga
    LMAO!!! Steelhands = dude with shield nothing special.