The 4th Coming



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  • 02 May 2014 21:55 in: General
    The shortest answer is that AC DOES NOT get factored into spells unless it is a Physical based spell. Each spell is different though. The largest calculation used in most spells is power, resistance, and int/wis. An example (made up) would be: (self.int/4 + 14) * (self.power/target.resistance) or for a physical based spell you can do (self.int/4 + 14) * (self.power/target.ac). Of course these formulas are completely made up and are in no way factual for anything. It is an example of how something would hypothetically be calculated through the game.
  • 08 November 2014 20:49 in: Realmud
    Really basic damage analysis here for ya, no external factors. Missing the quiver bonus as I do not know what it would be. Now the bow damage is calculated differently through the game than melee weapons so keep that in mind also.
    T-Blade : 305-465 dmg + 132 (from Str) at 63 hpm = 437 - 597T-Scim : 394-615 + 150 (from Str) at 56 hpm = 544 - 765
    Mahog Bow : 331-430 + 15 (from Str) + 66 (from Agi) at 63 hpm = 412 - 511 + quiver*Ipe Bow : 350 - 463 + 17 (from Str) + 73 (from Agi) at 63 hpm = 440 + 553 + quiver*
    Damage per minute = (divide by 60 for dps)T-Blade : 27,531 - 37,611T-Scim : 30,464 - 42,840Mahog Bow : 25,956 - 32,193Ipe Bow : 27,720 - 34,839
  • 08 November 2014 20:51 in: Realmud
    Really basic damage analysis here for ya, no external factors. Missing the quiver bonus as I do not know what it would be. Now the bow damage is calculated differently through the game than melee weapons so keep that in mind also.


    T-Blade : 305-465 dmg + 132 (from Str) at 63 hpm = 437 - 597
    T-Scim : 394-615 + 150 (from Str) at 56 hpm = 544 - 765
    Mahog Bow : 331-430 + 15 (from Str) + 66 (from Agi) at 63 hpm = 412 - 511 + quiver*
    Ipe Bow : 350 - 463 + 17 (from Str) + 73 (from Agi) at 63 hpm = 440 + 553 + quiver*
    Damage per minute = (divide by 60 for dps)
    T-Blade : 27,531 - 37,611
    T-Scim : 30,464 - 42,840
    Mahog Bow : 25,956 - 32,193
    Ipe Bow : 27,720 - 34,839
  • 07 September 2015 22:19 in: Realmud
    Howdy,

    The Merc Quest is best done in a small group (usually 2-3 people). You need to kill all the Merc "Blackguard" leaders in the camps to spawn the boss at the top camp.

    best of luck
  • 31 August 2014 21:52 in: 4th Saga
    Saga Spreadsheet
    Coda and I were working on an HTML conversion for a spreadsheet awhile back. Here is the last copy I could find. You or anyone else is welcome to continue it. Has all the recipes and most weapons/armors, Not all the stats though. Kind of gave up at that point ha
  • 02 September 2014 23:25 in: 4th Saga
    I thought you would have given it to people already Gun :P Selfish man :)
  • 18 September 2015 10:33 in: 4th Saga
    There are many around. Best bet is to create a character and log in. You'll recognize a bunch of names. 
  • 16 February 2016 12:46 in: Help
    Hey Gatt!

    So Human Warriors are probably the toughest but most rewarding mortal class. Your sole goal is to stay alive. This means you need to prioritize Armour (endurance), over Weapons (strength). When you do focus strength it is only until you get the next best DAGGER. You want to prioritize daggers because they are faster than other weapons, until you can get a good melee brute force weapon.

    So what you should do is get Armlet of Flames, then work your way up to Scale armour. Someone on SH will need to purchase this for you. After you get scale armour focus on your strength and level up at TLake or TField (tarantulas). You should be able to survive most melee based monsters with Scale armour. After you get a good dagger (polished dagger +2 or +3) get Platemail armor. Then upgrade to Fine Steel Dagger +2 or +3. After that you should be able to survive anymore with some potions!